Over the last several months I have been developing a Dungeons & Dragons setting, to be used in an upcoming campaign with my small group of players and friends. I have previously written a project pitch and progress report, which can be found on this blog.
Embedded in this blog is a progress report on my work over the last month, as well as a report on the project as a whole.
Over the last several weeks I have been developing a pitch for a music-themed strategy card game. You can find an earlier post on this project here. This blog post contains a link to the slides used for the presentation, as well as a transcript for the accompanying presentation speech.
Constructing an entire fictional world is difficult. Constructing an entire fictional world to fit a set of mechanics to allow it to be used in a Dungeons and Dragons campaign, is doubly difficult.
As outlined in a previous blog post, I am creating a fictional world setting by combining elements of Paul Stewart and Chris Riddell’s fantasy series The Edge Chronicles with your typical fantasy setting, in which I will be DMing a DnD campaign for a group of friends. Over the last several weeks I have been looking in to the creatures, society, locations, and general world of The Edge, and have pulled out a number of loose threads of ideas, but it will be some time before I am able to weave these together into a functional tapestry of a world. Nonetheless, here is a progress report.Read More »
Welcome to the cutthroat world of orchestra conducting! The conductor for an upcoming performance at a prestigious theatre has fallen sick and they need a replacement to lead the orchestra! You’re an upcoming conductor and you really need to land this gig, but to get it you’ll need to convince seven of the orchestra members to vouch for you. Unfortunately, there’s competition…
“In RPGs, the world provides the raw material and constraints that shape the possible roles, and provides a playground in which to experience and enact these roles” (Schrier, Torner, & Hammer 2018, p.349)
A couple weeks ago I began running a game of Dungeons & Dragons (Fifth Edition) for a group of friends. None of us are particularly familiar with the game, but we’ve been having fun trying to bumble through the pre-made narrative module included in the D&D Starter Set. Part of my job as the Dungeon Master (or DM) is to prepare the scenarios my players’ will encounter, while also building up the narrative and adapting it to any actions that the players’ will take (within the fairly loose restrictions allowed by the game’s mechanics).
My first foray into board games outside of classic or mass market games (such as Chess or Monopoly(1933), respectively) was with Battlestar Galactica: The Board Game (2008), so I quite enjoy a good social deduction game. Last week I had my first experience with Ultimate Werewolf (2008): I played two sessions, with completely different groups, and different moderators. The moderators had very different approaches in running their games, and I would like to discuss how this affected the experience.Read More »